Ilya Stavitsky

Creative Producer & Experience Builder

I bridge the gap between complex creative execution, interactive software, production pipelines, and narrative storytelling. From managing multi-million dollar immersive museum installations to engineering custom software prototypes and producing indie games, I specialize in optimizing development workflows, designing and shipping human experiences from the ground up.

Selected Work

Skills & Tools

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Stavitsky
GRAND EGYPTIAN MUSEUM

GRAND EGYPTIAN MUSEUM

Challenge

The Grand Egyptian Museum is one of the largest museum projects in the world, and the job was a suite of media installations that had to make dense ancient history land for contemporary visitors. That meant running several creative workstreams at once across a multi-partner international team, while meeting rigorous museum curation standards next to the Giza Pyramids.

Strategy

We treated the galleries as one continuous story rather than a set of separate installs. Projection mapping on 3D surfaces, cinematic 2D and 3D animation, spatial audio, and the physical architecture were designed together, so the digital layer sits inside the exhibition fabric instead of on top of it.

Production

I drove global production planning, scheduling, and risk management to hold strict delivery timelines across the workstreams. I set up clear communication protocols between subject matter experts, design agencies, and hardware integration teams, resolving technical dependencies early so playback stayed stable and synchronized across the multi-component media systems.

TypeMuseum ExhibitTeam20+Year2025DisciplineProject Management
RED BAY HERITAGE SITE

RED BAY HERITAGE SITE

Challenge

Red Bay, a UNESCO World Heritage Site, holds the story of a 16th-century Basque whaling station that lived mostly in archival research. The existing exhibition space needed a complete digital transformation to turn that complex maritime history into something modern visitors could genuinely connect with.

Strategy

We built the visit around two anchors: a narrative-driven 2D animation and a 65" interactive touch map installation. The film carries the human side of the whaling story, while the map lets visitors explore the site and its history at their own pace, making the archival material approachable across a wide range of audiences.

Production

I led the end-to-end production pipeline, managing content researchers, curators, animators, and software developers. That included directing the custom full-stack touch interface, running strict QA on the hardware-software integration, and engineering the real-time multi-display synchronization so the installation stays stable in a public exhibition setting.

TypeMuseum ExhibitionTeam10+Year2025DisciplineProject Management & Operations
Mohawk Institute Historic Site

Mohawk Institute Historic Site

Challenge

Producing media for a nationally significant historic site focused on truth and reconciliation demanded a careful, narrative-first approach. The work meant translating difficult archival material and personal testimonies into accessible educational formats, with no room for error on historical accuracy, emotional safety, or community respect, all while installing substantial physical and digital hardware.

Strategy

The exhibition pairs documentary storytelling with hands-on discovery. Intimate interview-based films and immersive video environments sit alongside a custom 65" touchscreen language-learning installation, giving students several ways into the material and helping preserve sensitive cultural knowledge through direct interaction.

Production

I coordinated the work across creative studios, full-stack developers, institutional curators, and Indigenous community stakeholders. My role covered the video editing pipeline, the interface engineering, and the hardware-software integration inside a live academic space, delivering a reliable, high-traffic system built for daily educational use.

TypeMuseum ExhibitionsTeam5+Year2025DisciplineProject Management & Operations

Project Restricted Under NDA

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TINY COLONY

TINY COLONY

Challenge

Coordinating an ambitious Web3 gaming ecosystem under tight development milestones required rebuilding the studio's operational infrastructure from scratch. The primary challenge lay in managing a distributed, multi-national team of over 20 artists, developers, and designers, while aligning complex smart-contract milestones with continuous high-fidelity game art and live-ops content delivery.

Strategy

I structured a scalable production architecture that bridged the gap between creative execution and technical engineering. By establishing unified communication loops and clear pipeline tracking across animation, web dev, and game mechanics, we maintained strict brand alignment across both the core pixel-art game MVP and its supporting digital collectibles marketplace.

Production

Led the end-to-end production operations, introducing custom asset-tracking frameworks that eliminated cross-team engineering bottlenecks and increased sprint efficiency. Orchestrated the concurrent launch pipelines for limited-edition character drops, managed cross-functional dependencies between smart contract deployment and frontend UI, and instituted robust QA cycles to ensure smooth, real-time product updates.

TypeVideo GameTeam20+Year2023DisciplineProject Managment & Operations
SOFAR SOUNDS VANCOUVER

SOFAR SOUNDS VANCOUVER

Challenge

Launching Sofar Sounds in Vancouver meant building a pop-up concert series in a city with a notoriously strict municipal and compliance landscape. Each show started in a raw, un-vetted space, like a hidden Gastown loft or an active commercial woodshop, and the team had about two hours to make it acoustically workable and feel intimate. On top of the spatial logistics, everything had to be documented on camera with zero footprint.

Strategy

The format removed the usual barriers between artist and audience: no stage, no distance, just a small room of people listening closely. The quirks of each space became part of the show instead of a problem to hide, and for one night a borrowed loft or woodshop felt like a real venue.

Production

I shot photo and video at the early Vancouver shows using a quiet, low-profile setup that stayed out of the room's way. In post-production I cut the raw footage into short, atmospheric recaps paced to the music, which set the visual tone for the chapter's digital channels.

TypeLive Music EventTeam6+Year2014-2016DisciplineVideography, Photography, Event Organization

Get in touch

My work doesn't fit into a single box because human experiences don't either. From custom interactive systems for museums to intimate, underground live music sessions, I specialize in integrating technical and creative disciplines. Everything I build is about connecting people to a moment. Explore the node cloud at the top of the page to see how my skillsets intersect, or reach out to start something new.